Catch | Bounce: Rebound

Catch | Bounce: Rebound Towards a non-computational ‘digital’ ontology     The game of catch is simple. Someone throws the ball to you. You catch it, and throw it back. In the absence of another person a wall serves just as well – bouncing the ball back instead of throwing it. James Charlton’s exhibition at KARST plays out such a simple game as it explores what it might mean for … Continue reading Catch | Bounce: Rebound